I want to go for the purest family with the best traits. Short summary of your issue CK3 - Gameplay - Impossible to lose "obese" trait Game Version 1.0.3 What OS are you playing on? Mental breaks range in severity from level 1 to 3 and grant the option to either lose some stress with a choice of gaining one of two traits (a Coping Mechanism or worse, see table below) or gain additional stress. Diseases are Health traits that can be spread from one character to another. The Base Success Factor is 60, and increased by positive traits of the child and the guardian, the education matches with childhood trait, and the attributes of the guardian. Skills represent a character's expertise across various fields and together with skills determine how good or bad a character is at a given task. Commander traits give various bonuses to armies led by a character with such traits. When reaching adulthood every character receives an education trait based on how their education focus went. There are three types of law affecting succession to a title: gender, realm and title. If a genius child (20) is being educated by a genius guardian (15) the chances of a successful Education Roll becomes 70.4%, with the example math provided below. They can be gained or lost through events and some traits can be inherited by descendants. Traits represent a character's personality, abilities, reputation, and physical characteristics. Switching to a Martial lifestyle will move your target weight closer to 0 (so that if you are underweight, your target weight will increase somewhat, and if you are overweight, your target weight will decrease somewhat). There are nine Education Rolls and the child must be successful on almost every Education Roll to achieve the four star education trait! Characters between the age of 6 and 9 can be given an Education Focus geared towards one of the skills. Under these circumstances an "underachieving" Genius guardian can provide equal value with a character with amazing stats. Personality traits []. Enough dread compared to another character's boldness can make characters either intimidated or terrified, allowing most diplomatic actions to succeed despite negative opinion. All traits have an ID that is referenced internally … Nothing weird here. Free text search []. Some traits, tenets and modifiers provide bonuses Disease resistance (health). In essence the Legacy Perk provides the child a guaranteed two education variable points, with the final Education Roll providing an opportunity to earn one extra point. Attributes represent certain statistics that each character has and determine among other things how good a character is at certain actions. Once an Education Focus is selected the game will track a hidden education score. For AI characters it also determines how resistant they are to another character's  Dread. With a little bit of luck they could end up staying in the family for a long time. The Education Roll bonus provided by guardians with congenital traits of Genius, Intelligent and Quick (or the non-congenital Shrewd) are significantly more important than the attributes of the guardian alone. Most traits influence the outcome of certain events or grant additional options. A character cannot have two opposing traits. All of these are things that can't be changed by creating a new religion. Shrewd: shrewd. If a character reaches 400 Stress, it will trigger a level 3 mental break event and they will lose 100 Stress. Serving as a guardian for a ward can also cause stress if the guardian elects to change the child's personality traits. Crusader Kings III is a grand strategy game with RPG elements developed by Paradox Development Studio. I mixed as close relatives as possible without trait "Inbred" (it turned out about once, because there were generations where out of 50 children all had "Inbred" perks") Result : 21 generations, no pure blood. In addition a mother loses 5% fertility for each childbirth. For instance a child with a focus in Diplomacy has a guardian with a 10 Diplomacy Attribute and a 15 Learning Attribute will provide a Success Factor of +7. Each character gets an education trait upon becoming an adult (at 16 years-old) and dependent on the child's education. Then, the game changes this score depending on the child's physical traits (multiple traits stack): Lastly, there's a 25% chance the score increases +2, 25% chance it decreases by -2, and 50% chance it stays unchanged. They last a varying amount of time and differ greatly in lethality. A leveled Congenital trait has a 50% chance to increase in level if both parents have the same trait. Today we’ll be taking a look at a new and exciting feature in CK3 – the Lifestyle system! Scarred: scarred. If your weight is 50 or above, you gain the Obese modifier, and the "Lose Weight" decision becomes available to you. On the other hand, negative genetic traits should be avoided when possible, or when the advantage cancels out the risk. Normally I would just look at the wiki but that’s not a thing yet. Well even in the first CK you could play like that.. because you know.. Roleplay and even traits. In the Ruler Designer the Sayyid trait costs 25 points, while the others are unavailable. Mental break events can only trigger once every 5 years (8 years with the "Mental Resilience" lifestyle perk from the "Whole of Body" lifestyle). Congenital (also known as genetic) traits can be inherited by a character's offspring. Crusader Kings II is a grand strategy game with RPG elements developed by Paradox Development Studio. A guardian's Diplomacy attribute is part of the Factor for a child with a diplomacy focus. However, they may be used by historical or Easter egg characters. Cheat Engine. If a character does not reduce their stress below 100 before this time is up, they will suffer another mental break. The traits Melancholic, Lunatic and Possessed also have a non-genetic version that can be lost and gained through events. Strong: strong. Dread is gained by various actions that inspire fear, such as torturing or executing prisoners. The negative Traits a child and guardian can have that increase the Failure Factor are provided in the chart below. Lifestyle traits can be obtained through either the final perk of each Lifestyle tree or as a result of Lifestyle Decisions. If creating a custom ruler each childhood trait costs 5 customization points. Married couples and heterosexual lovers have a monthly chance to get the woman pregnant based on the average fertility of the two partners. For example, "leader" matches many leadership traits, including Unyielding because its internal name is unyielding_leader. The guardian or child having a negative intelligence trait ( Slow,  Stupid,  Imbecile) will negatively affect their education, as will pushing them to an Education Focus that does not match their Childhood trait. If a character is cured of a Disease it becomes immune to it, preventing them from gaining the trait again. As the positive traits are quite rare, the player is recommended to go out of their way to obtain them. This means that any health penalties applied to the character are negated by the amount of disease resistance the character has. A character becomes intimidated by characters whose  dread is 20 above their own boldness and terrified by characters whose dread is 45 above their own boldness. Each personality trait has an opposite trait and usually characters with opposite personality traits will have lowered  Opinion of each other. Note: you have a maximal number of children : 9 living children plus 2 per additional consort (so 15 with 4 wives). If no character ID is put at the end of relevant commands, the effect defaults to the player character. Skills are decided by education traits and can be affected by other trait types. I found the foldere and open the .txt file but I do not see the trait id, it says # Barren (f) / Sterile (m) infertile = {index = 162 I tried to use index as the trait id: remove_trait 168 characterid and did not work also I tried in the other way around. Your character's stress level is indicated by a reddish bar to the left of your character's portrait at the lower left corner of the map screen. The following Lifestyle traits can be obtained and reinforced as a result of Lifestyle events. Discussion. The second level perk of the Dynasty Legacy "Kin" states "Dynasty members get better education". 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