BEWARE of Mon Mothma In Grand Arena! Private streams, emotes, private Discord server, and collect Kyber Crystals to show the galaxy your UNLIMITED POWER! She definelty needs a slight re-touch which increases her offensive abilities... however i think generally the whole R1 is in need of re-touchs. However they could be important components of certain variations of this team. Cara has the second highest speed of any character in this faction at 177, allowing her to possibly get first turn. Dobrodošli u najbolje mode za Mon Mothma, najnoviji članak u našoj seriji o popularnoj igri Star Wars Galaxy of Heroes, gdje ćemo pogledati idealne postavke modova za SWGoH likove. She's not only the fastest in the faction, she's #7 in the game excluding GLs. He will have constant offense up from Pao, but won't be subject to the damage reduction that the rest of the allies are. e.g. 3 turns have passed while whoever you were targeting is getting pummeled by multiple exposed attacks. so back row it in GAC behind Ewoks and Geos. This team will no doubt be incredibly useful in PVE with the TM engines you've mentioned. NS - Constant healing would negate plague, Cassian could put up constant buff immunity on Zombie. Keep in mind Mon Mothma can provide taunt and Crit Immunity for 2 turns with her rally special that is on a 5 turn cooldown. Nest with Wat would do it, but then you're also using Wat. GAC Home Top GAC Squads Top GAC Leaders SWGOH GAC Counters GAC Navigation SWGOH Mon Mothma Counters Based on 10,006 GAC Battles analyzed this season. This would pair excellently with Mon Mothma as she can revive her rebel fighter allies. And Biggs is a support even though he can only attack. Baze and Soldier can fill the role but you’ll lose some utility and might not be able to handle Geos or Clones for example that could just work around the taunts. Additionally bringing Lando/Wedge may have value here. SWGOH Reddit; SWGOH EA Forums; Units; Stats; GAC Meta; Database; Guilds; News; Log In; Log In Remove Ads. It does, have tested vs relic 7 Mon Mothma. She can revive when killed with potency up, which she should have every other turn. She will be your best chance at getting 1st turn. My roster for reference: https://swgoh.gg/p/347653548/characters/, As others have said, anything which is good against Geos will potentially also be good against Mon Mothma. MM will just revive them and nest would just time out. 4. Best Mon Mothma Team? Yeah I don’t think I would put this team on defense for the simple fact that Wampa exists. STR trio and wampa would do it no problem. That's another 7 turns with each one potentially dishing out 25% TM. JKR or through aoe). Cookies help us deliver our Services. She Is Deadly! Mon Mothma and Rebel Fighter allies have a 100% chance to assist each other whenever they use an ability during their turn, dealing 90% less damage (limit once per turn per ally). My CLS has done it vs a R3 mon mothma team. Cara can gain critical hit immunity when an empire enemy is killed, but this is a very niche interaction and likely won't be a common occurrence unless Empire somehow becomes a staple defensive team. Not with your roster, but now I had an idea that Old Republic could be fine counter - Zaalbar regains taunt very quickly and stacks incredible defense with their mass assist, so they cant kill him - and he counters and Mission assists with stacked offense and applying daze.Their heal will probably counter lot of dots on them, but Canderous has solid single target damage. Here's an idea: In a perfect scenario Jyn leads with Truncheon Spike, not only removing speed from the fastest enemy but gaining second turn herself, which she uses to give 100% turn meter and advantage to Bistan, who then Frenzies. Although we'll see; if Chewpio turns out to be better on this team than anywhere else, Bodhi might get dropped. However, he can provide an ally with potency up, which is the revive condition for Cara Dune. Press J to jump to the feed. I would’ve suggested Vader since his rework with MM I been clearing geos left and right I see you have only g12 Vader so it’s risky maybe try traya?? save. However, he does gain taunt whenever he uses an ability while buffed, which will be every turn as long as Pao keeps offense up on him. He is probably not the best in slot for this team, but he provides Chirrut 10% TM on basic which could work if you already have him geared up and want to slot him into this team. Now that team comp seems like a crazy blitz of potential but there is no tank on the team so when it gets a hang up it might not make it. Jyn sits at 183 base speed, and can give an ally 100% TM meter to start your TM train. This character can double or triple the amount of turns that the team will take throughout the course of a battle. Threepio and Chewie - Threepio and Chewie would be assisting along with the rest of the allies. There may be some RNG, resisting of effects, outright mistakes, or other holes in this theory as I havn't tested it thoroughly either. SWGOH.GG SWGOH Wiki SWGOH Events SWGOH.HELP Gaming Fans SWGOH.TV. 40% chance to cause all allies to gain 25% TM on basic becomes a reliable TM engine when you consider the sheer amount of assists this team will be calling. 4 months ago. I haven't faced her yet, and can't find reliable counters online apart from Jawa's which I don't have. Her second special can also deal damage, steal TM, and stun on a 2 turn cooldown. If that ability dealt no damage, the damage penalty is reduced to 45% less damage and that ally dispels all debuffs on the healthiest Rebel ally. Sort by. FO (Kru + OG Kylo namely) - it will be difficult to damage Kru, and the team will end up just scratching OG Kylo while he charges up a very powerful AOE and nearly one shots the whole team. Maybe swap out the last two for Wiggs for burst damage. If that ability dealt no damage, the damage penalty is reduced to 45% less damage and that ally dispels all debuffs on the healthiest Rebel ally. C-3PO - C3PO can provide some valuable benefits to this team. Press question mark to learn the rest of the keyboard shortcuts. I think both of those options have a lot of potential. Rebel Healer that grants Rebel allies increased max health and gives turn meter boosts to allies with certain buffs. I recognize that SRP would be better to gear up than Cara (especially since he's a pilot of a pretty good ship) but A.) 16 comments. | SWGoH Home; Search; Live; Content Creators; Smaller Creator Videos; Podcasts; Recent Videos; Trending Videos; CONTENT CREATORS. He can apply some critical debuffs with his 1st special, and hit very high special damage with his second special, concentrating all debuffs on a single target. It may be worthwhile to bring SRP to get offense down on Boba/Jango. Rising. BH - BH may not be a hard counter to Mon Mothma, but the fact that they have 2 members who can prevent revives make it seem like it might be a bad idea. Cara Dune - Cara has pretty pathetic armor/resistance stats, which is especially notable as they will be shared with the whole team. She also has very high protection at 69k. Because the additional damage is so low, I would say anybody who debuffs with their basic might be a better strategy. Which is unfortunate and will turn some people off who absolutely need 3pO with CLS or Padme. But looking at the swgoh.gg for each of those 3 characters, you really need a couple of relic levels on each of them to get a significant increase in damage. Moderator of r/SWGalaxyOfHeroes. Report Save. Star Wars: Galaxy of Heroes! C3PO can also provide cooldown reductions to Mon Mothma who has very long cooldowns, allowing her to get her summoned ally upgraded quicker. Mon Mothma and Rebel Fighter allies have a 100% chance to assist each other whenever they use an ability during their turn, dealing 90% less damage (limit once per turn per ally). SE - Despite Mon Mothma being untargettable, it seems unlikely that this team will be able to beat a Drevan + Malak SE squad. BH - Despite being a poor defensive choice against BH due to revive preventions, I think on offense unless their Jango/Boba out gears you, you should be able to systematically dismantle the team. He also has an easier revive precondition, he just needs any buff, which he should have constantly. Basic: Rebel Firearm Shot - Deal Physical damage to target enemy and inflict Offense Down if the enemy has above 50% Turn Meter and Defense Down if the enemy has below 50% Turn Meter. Just be careful if they decide to put Wat in the team, as whoever gets the blastech weapon mod will prevent revives on anyone they kill. She interests me because she revives an outdated dead part of the rebel faction that many people were forced to in part gear up due to the past rebel fleet meta. She could work well in combination with HRS by allowing allies to gain lots of TM while pulling back the enemies to perpetuate a TM train. I'd consider this the most vulnerable of the options though. If that ability dealt no damage, the damage penalty is reduced to 45% less damage and that ally dispels all debuffs on the healthiest Rebel ally. GAC Home Top GAC Squads Top GAC Leaders SWGOH GAC Counters GAC Navigation SWGOH Grand Arena Championships Mon Mothma Squads Based on 1,960,329 GAC Battles analyzed this season. Haven't tried it yet, but wouldn't traya work, much like against geos? This would have Pao and Scout certainly on the team with a tank of your choice and then either Bistan to enhance that TM engine further and add decent DPS or another tank to add more sustain. Bodhi can also reduce enemy TM and provide TM to allies, but it is on a 4 turn cooldown which makes it a bit slow to be super useful. What team would you use with a Mothma lead? 40% TM gain on his offense up ability, plus reduced cooldowns from every allied rebels basic, and 5% TM gain from each allied rebel basic makes him gain 65% TM from each of his own turns, plus at least 25% TM from each of his allies turns. Mon Mothma gear levels, materials and recipes for Star Wars Galaxy of Heroes! Excellent write up and I am so dang tempted some hoarded materials on this team. Light Side, Rebel, Healer. Early character tags are weird. This could end up being very valuable in keeping Cara alive. Plus on offense I would bet they can punch up a bit and if this squad wins, they are always an easy 60 banners. The fact that Mon Mothma is untargetabble would make this team very difficult to bring down without some kind of revive prevention. level 2. Out of Faction Interactions: There are just two out of faction interactions that I believe are worth considering. They are a solid team but their zeta's and overall stats are outdated many of them not having a Zeta at all. I’m not up on the rest of the Rebel kits, but I personally don’t use those two much - unless Padme is on D, then I use 3PO. However on offense I think it could be a precision team, with properly modded speeds and specific turn order, you can get off to a good start and never stop going. Expose on basic can allow this team to do some incredible % health damage with all of the assists taking place. Jyn - At first glance Jyn seems a bit underwhelming in this team, she has pretty poor stats, but she has a few key contributions. Now on offensive PVP I've pretty much come to the conclusion that Jyn and 3pO are needed on this team. Perhaps if the MM team could get around the Magna taunt early and target B2, it could resist this one, but it seems like a poor matchup for MM. Yea I'll probably never gear Pao, or HRS. Traya, combined with Nihilus, should wreck them so hard. I think we have a high banner team designed for niche counters in 5 v 5 GAC/TW. Biggs - Biggs pairs well with Wedge, also gaining his bonus speed/offense. He also gives allies +75% crit chance during these assists. Mon Mothma Team Theories. Bem-vindo aos melhores mods para Mon Mothma, o último artigo de nossa série sobre o popular jogo Star Wars Galaxy of Heroes, onde damos uma olhada nas configurações de mod ideais para personagens SWGoH. More posts from the SWGalaxyOfHeroes community. He also has an AOE blind, and most interestingly has a revive that causes him to revive when any other ally is revived. Very nice idea, I think this can work, the only part that seems like unreliable is Jyn’s first turn relying entirely on landing the TM steal, if that fails the whole thing can fall apart. Er hat ein Kit, das auf dem Papier fantastisch aussieht. GAC S eason 13 - 5v5 Season 13 - 5v5; Season 12 - 3v3; Season 11 - 5v5; … More posts from the SWGalaxyOfHeroes community. Fortunately Jyn has a ton of potency so maybe this could be pulled off. Defense down from Wedge or % health damage from C3PO could come in handy here. Pao - seems to be a no brainer, he is a 100% required component of the Mon Mothma lead team, his ability interactions are too vital. I understand that he is great there, just I have lot more Rebel Fighters farmed and (semi)geared, while my Pao is still only 2* 3. Mon Mothma ist der erste Charakter in SWGoH, der niemals angegriffen werden kann, und einer der wenigen, der einen anderen Charakter zum Kampf herbeirufen kann. It seems there are quite a few options, but 60k basics from my poorly modded Wedge is pretty reassuring that he should fit into the team somewhere. as seen on Ahnalds stream, with g10 jawas he killed bunch of the opposing team at relic levels... I’ve been using JKR the few times I’ve seen her and won. SWGOH Reddit; SWGOH EA Forums; Units; Stats; GAC Meta; Database; Guilds; News; Log In; Log In Remove Ads. This will allow her to keep taunt up constantly throughout the battle unless she is made buff immune. save. Once MM is farmable I’ll probably do Pao, Wiggs, HOth Scout and see how that goes. Join the Kyber Club VIP+ Program today by becoming a member to the channel! Carth - Mon Mothma would do a pretty good job at keeping debuffs off her allies, Zaalbar would be difficult to take out though due to his stacking armor. Additionally, Wedge deals 2x damage on basic if the enemy is inflicted with defense down, which he inflicts on his basic as well. 144 comments. GAC Home Top GAC Squads Top GAC Leaders SWGOH GAC Counters GAC Navigation SWGOH Mon Mothma Counters Based on 10,006 GAC Battles analyzed this season. Keep that in mind when considering the following characters. JKR - Mon Mothma will not be targettable and thus can not be marked. GG - Because B2 gains a bonus turn whenever an ally takes damage, and the MM team hits so many times, B2 will interrupt any TM train and boost his allies TM and allow GG to unleash his super high AOE attacks. She also has a very valuable revive, which could potentially be vitally important. Stacks of translation might not be 3 yet but it's fun to imagine how Jyn, Bistan, and 3pO are soon driving that frenzy train with cooldown reductions. This is a fun team but gets wreck by a solo Nest or Traya. be Palp lead with Vader. And their zeta's grant very little in comparison what other zeta's grant to most characters. You might want to use her elsewhere but Padme counters her hard. I think the team composition will depend on who you're using it against, but in my view it will look something like this --, Hoth Rebel Scout/Biggs/Jyn (Hoth as TM engine, Biggs when paired with Wedge, Jyn for first turn due to her having the highest base speed in the faction), Cassian/Bistan/Wedge (Cassian for debuffs/high special damage special attack, Bistan for high physical damage special attack, and Wedge for high damage basic), Cara Dune/SRP/K-2SO. SRP is one of the worst characters to gear in the entire game...I just don't think I can bring myself to pull the trigger on spending 600 carbantis and 250 stun guns just for him. 24. pinned by moderators. Cara would be useful for the constant taunt and enemy TM reduction. That may make both/either of them slightly more attractive options. Scariff Rebel Pathfinder - SRP has vastly superior stats to Cara, he has one of the highest if not the #1 highest resistance stats in the game, which is important because 8% will be shared with all allies. level 1. Join the Kyber Club VIP+ Program! This can e.g. Teams which prey on assists are the most surefire wins against it. Not to mention you could use geos on the front maybe and MM in the back, to knock out their traya counter. Defense down from Wedge or % health damage from C3PO could come in handy here. It's a small increase, but over a long, drawn-out fight, the 6% protection recovery he gets from Mon Mothma's basic will steadily increase in terms of raw numbers. be Palp lead with Vader. Posted by 25 days ago. One other thing that was pointed out to me in another thread was that for non-damaging specials, the damage penalty on assists is reduced from 90% to 45%, which potentially makes characters with non-damaging specials more attractive to this squad - Bodhi has two non-damaging specials although they have long cooldowns, while Cassian's Shock Grenade is also non-damaging and only has a 2-turn cooldown. Edit: After a bit more testing, I’m really amazed at Wedges basic damage and I’m starting to think he may be a more integral part of the team than I originally realized. If you’re taking them to relic anyway, they won’t find a better home than under MM. What, no love for HRSoldier? Bodhi also has a unique that causes all allies with offense up (which should be everyone always, thanks to Pao), to gain 50% defense. But the difference is magnificent. Jyn has the highest speed of anyone in the Rebel Fighter Faction, she is faster than Mon Mothma (161 base speed), and Cara Dune (177 base speed). 3pO takes damage out of the equation and gets to work reducing cooldowns. I like Cara as a character and B.) Nute (L) Seps - A currently popular defensive team. Collect Kyber Crystals, for UNLIMITED POWER! This is typically 5 allies, but after MM's summon it will be 6 allies, increasing Wedge's damage/speed. Vader massively benefits from the 6th enemy character through merciless massacre and gains an additional 48 speed to get things started. Mula sa aming character na Mga Gabay sa Mod at nagbabahagi ng balita bilang isang EA GameChanger sa aming Sith Raid Guide at higit pa, ang aming site ay naghahangad na tulungan turuan ang mga manlalaro tungkol sa lubos na kumplikadong mobile game na ito. Between these 2 special attacks, Jyn can take a lot of turns. I think i will make a post for fun with reworked kits. Star Wars: Galaxy of Heroes is a mobile game by EA Capital Games where players collect, level and battle with heroes and villains from the Star Wars universe. Bistan's 1st special gives himself Frenzy for 4 turns. Biggs gains 100% TM whenever he is crit, or damage by an empire enemy. report. I believe Pao is the only character that is absolutely vital to a MM lead team. Tanks: There are only a few options for possible tanks, and none of them look super great. Ang Gaming-fans.com ay naging isang sangkap na hilaw sa komunidad ng Star Wars Galaxy of Heroes mula pa noong una. Mon Mothma is a creatively designed character who was released in July 2020, just a few weeks after another fantastic character design in Threepio & Chewie.Her role in SWGoH is to breathe life into a dead segment of the Rebel faction as the Rebel Fighter category was … This may remove the necessity of having a tank, but would add the weakness of the teams survivability being weakened by an enemy dispell. Star Wars: Galaxy of Heroes is a mobile game by EA Capital Games where players collect, level and battle with heroes and villains from the Star Wars universe. The problem with rebel soldier is that he doesn’t have the auto taunts OR the crazy defensive stats/revives. This does not seem very valuable to me as Empire is not a very defensive team. Excellent overview of the main elements in play here. Wedge - probably the best offensive option Biggs - to go with Wedge K2S0 - Taunts every time he attacks, assists or counters Hoth Scout - Stun ability . Ihre Rolle in SWGoH ist es, einem toten Segment der Rebellenfraktion Leben einzuhauchen, da die Kategorie "Rebellenkämpfer" erstellt wurde, als sie dem Spiel hinzugefügt wurde. Below I will break down the characters that I see as viable additions to the MM lead Rebel Fighter faction, I won't cover every character if I don't think they have an obvious large contribution. Maybe switch out wiggs for jyn and cassian, who knows. Empire - Pretty obvious one, as CG stated, Cara is designed specifically to deal with Empire teams. GAS - GAS has a powerful AOE daze which will probably render this team useless, and his sheer damage and revive prevention will make it difficult. Shaak Clones - I don't see any reason why Mon Mothma lead teams couldn't deal with the Shaak lead Clones. What will likely counter Mon Mothma lead RF teams? Thanks for feedback, I’m sure you’ll be able to build a functional team. Unlocks at Gear Level 6. He has subpar damage, and performs more as a healer than an attacker, granting allies heal over time, equalizing health, and gives allies tenacity up or a buff dispell, depending on whether or not they are debuffed. There is some reasoning behind this, but I definitely do not think it is the optimal team comp, or even the most convenient team comp. Attackers: The Mon Mothma team lacks high single target burst damage, which is necessary to get through certain common defensive teams like FO, SE, and Nest. Biggs gives a random ally crit damage up on basic. Pretty much anything that counters geo's counters mon mothma. Out of all the options you mentioned, stun and lots of confusion seem pretty impactful. Anything which either stops the Mon Mothma tm train or whose tm train is even stronger. Ideal Mod Setup for SWGoH Mon Mothma: Trying to find the perfect mods for any character in SWGoH is a challenge, but having a deep inventory of good and great mods is recommended. 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